![]() The thing is, having a curve is good, you have way more fine movement in the inner circle of the stick, but can go full 180° by flicking the stick.Įven if you set the curve to linear, almost no game actually uses a true linear curve. this is what almost every shooter with decent stick aiming uses as the standard setting. (they call it "ramp-up" in apex tho)Īnd yeah, that curve up there is basically what CoD and Apex use. I turn acceleration off in the advanced settings of course but the standard settings use slightly acceleration. ![]() as does Titanfall if you use the standard settings. but funnily enough CoD has acceleration, like actual acceleration. YOU ARE AGAIN USING THE WORD ACCELERATION. FPS to FPS) with the same framerate might feel day and night. Anyway I hope that sheds some light why some games have aim mechanics that feel like shit, and why switching between two games in the same genre (e.g. Think about how clean and crisp Destiny feels 30fps. Input latency also plays a role, as does a low or inconsistent framerate, but they are small potatoes compared to a bad aim mechanic. Luckily I've moved to PC as I'm sure it's the same team behind the controls. It gave me flashbacks of Halo 5's launch where so many of us had to spend months begging on Reddit and Halo's forums for a fix. I was reading comments last night about how the controls felt a bit off. Each of these games got about 3-4 aim mechanic updates over their lifecycle - they got better, but are still quite bad and still stand out as the two of the worst examples in the industry. They don't only have aim acceleration, but they have acceleration jumps, which means it's not even a curve like you see s a wavy line with steps. The very worst examples of this in the industry are Halo 5 and Rainbow Six Siege (console version). The preferred controller aids these days are aim assist or bullet magnetism, not weird aim acceleration curves. Those days are over, yet developers still cling onto these old concepts for some weird reason, even though industry leading games like BF and COD have largely moved away from them. You can also test out other options and eliminate the ones you don’t like one after the other.This originated from the early days of console when no one was used to playing with dual analogue controls, so they were trying to find all sorts of unique solutions to help ease people into them. However, you can test the Black Ops Aim Assist option since it provides the best experience overall. ![]() If you have played Black Ops previously and prefer those over the Modern Warfare games, you can opt for the last option.Īim Assist settings will vary from player to player and will depend on one’s comfort and personal preferences. It kicks in when the shot narrowly misses a target. Focusing aim assist is for players who may be new to analog aiming and is a strong aim slowdown. ![]() Meanwhile, precision is a strong aim slowdown that only kicks in when aiming close to targets and is suggested for those who are comfortable and accurate with their shots. The default aim assist is the traditional one that slows down aim near the target and is used in all Modern Warfare games. Players can choose between the four different types of aim assist in MW2 and one’s prior experience with aim assist on the controller will play a vital role in selection. Best for players new to analog aiming.īlack Ops: Traditional aim slowdown near target used in Black Ops games. Best for accurate players.įocusing: Strong aim slowdown that also kicks in when narrowly missing the target. Precision: Strong aim slowdown that only kicks in when aiming closer to the target. Here are all the different types of Aim Assists available in Call of Duty Modern Warfare 2:ĭefault: Traditional aim slowdown near target used in Modern Warfare games. ![]()
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